<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Silent Thread devlog</title><description>Notes from the night shift at Silent Thread.</description><link>https://silentthreadstudio.com/</link><language>en</language><item><title>Raccoon Heist devlog #2: how a character gets made</title><link>https://silentthreadstudio.com/devlog/raccoon-heist-devlog-02/</link><guid isPermaLink="true">https://silentthreadstudio.com/devlog/raccoon-heist-devlog-02/</guid><description>From a canonical model sheet to an 80-pixel sprite on the casino floor: the five steps every Raccoon Heist character goes through.</description><pubDate>Wed, 21 Oct 2026 00:00:00 GMT</pubDate><category>raccoon-heist</category><category>devlog</category><category>art</category></item><item><title>Raccoon Heist devlog #1: one night works</title><link>https://silentthreadstudio.com/devlog/raccoon-heist-devlog-01/</link><guid isPermaLink="true">https://silentthreadstudio.com/devlog/raccoon-heist-devlog-01/</guid><description>What Raccoon Heist is, what already plays, and what the current milestone adds.</description><pubDate>Wed, 21 Oct 2026 00:00:00 GMT</pubDate><category>raccoon-heist</category><category>devlog</category></item><item><title>Hello from Silent Thread</title><link>https://silentthreadstudio.com/devlog/hello-from-silent-thread/</link><guid isPermaLink="true">https://silentthreadstudio.com/devlog/hello-from-silent-thread/</guid><description>Silent Thread is a game studio from Medellín, Colombia. It started as the work I did after hours. Why it exists, and what it&apos;s making.</description><pubDate>Wed, 21 Oct 2026 00:00:00 GMT</pubDate><category>studio</category></item></channel></rss>